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  1. #1
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    Default PA? MR? Agil? Acc? Etc

    Should they have a base stat ie

    PA 1-4
    Acc 2-5

    OR should it just be a plus stat as it is at the moment.
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  2. #2
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    Default Re: PA? MR? Agil? Acc? Etc

    thats a good one

    im split for a change

    id be tempted to leave agil, mr and pr as they are as they are defensive but change acc and pa to min and max stats

    althought i might only be saying that cuz i think pa owns way 2 much
    /Rich

    HR - Radagast - Monkeyfromzoo - Wacey - Timesplitter - Sulfur

  3. #3
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    Default Re: PA? MR? Agil? Acc? Etc

    Quote Originally Posted by Wacey View Post
    thats a good one

    im split for a change

    id be tempted to leave agil, mr and pr as they are as they are defensive but change acc and pa to min and max stats

    althought i might only be saying that cuz i think pa owns way 2 much
    Remember that all these functions will be fully working once the server is up. This is in the top 10 of things to be fixed before server goes in to beta.
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  4. #4
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    Default Re: PA? MR? Agil? Acc? Etc

    so it wont be possible 2 get hp regen that makes u invinsible or mr and pr that makes it so u cant get hit
    if these stats are capped then i see no reason 2 change the current one value system

    if they arent capped and say mr can be added till ur nearly unhitable than that should be based on a min and max value
    /Rich

    HR - Radagast - Monkeyfromzoo - Wacey - Timesplitter - Sulfur

  5. #5
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    Default Re: PA? MR? Agil? Acc? Etc

    Quote Originally Posted by Wacey View Post
    so it wont be possible 2 get hp regen that makes u invinsible or mr and pr that makes it so u cant get hit
    if these stats are capped then i see no reason 2 change the current one value system

    if they arent capped and say mr can be added till ur nearly unhitable than that should be based on a min and max value
    The new system, which every way we choice to go will be much fairer overall, but making sure that players do not lose to many added stats on thier current items.
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  6. #6
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    Default Re: PA? MR? Agil? Acc? Etc

    dont want ppl with massive mr and pr being virtually invinsible even if they have spent lots on it, so id say cap it or min max it
    /Rich

    HR - Radagast - Monkeyfromzoo - Wacey - Timesplitter - Sulfur

  7. #7
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    Default Re: PA? MR? Agil? Acc? Etc

    again this is too complicated. its mir. sharp brace - acc+ 2-5??

    got to remember agil, acc, mr, pr, mpregen and hp regen are all on a dif page to ac amc etc. adding base stats to these means complications and confusion, ppl play mir so much cos its easy start changing stuff like that i for 1 will be baffled.. plus its only gna make a dif to kits already owned as u cant add bse stats via orbs. so monkey is gna get loads of base acc from his lord brace, neck and helm weap too? time will get agil from lord brace neck helm arm.. deffo leave thse stats as they are. cos if i have agil 40-65 then a lvl 100 warr with his acc 37 has no chance of hittin me..

    /Phi
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  8. #8
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    Default Re: PA? MR? Agil? Acc? Etc

    Quote Originally Posted by PoleDancer View Post
    again this is too complicated. its mir. sharp brace - acc+ 2-5??

    got to remember agil, acc, mr, pr, mpregen and hp regen are all on a dif page to ac amc etc. adding base stats to these means complications and confusion, ppl play mir so much cos its easy start changing stuff like that i for 1 will be baffled.. plus its only gna make a dif to kits already owned as u cant add bse stats via orbs. so monkey is gna get loads of base acc from his lord brace, neck and helm weap too? time will get agil from lord brace neck helm arm.. deffo leave thse stats as they are. cos if i have agil 40-65 then a lvl 100 warr with his acc 37 has no chance of hittin me..

    /Phi
    But at the moment if u use basic logic, lets say you have + 40 acc, then that means you have +40 acc no matter what.

    If you were to add base stats then you would have acc 20 - 40 lets say, meaning that you have a chance of hitting 40, but not always hitting 40, making the stats a lot fair imo.
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  9. #9
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    Default Re: PA? MR? Agil? Acc? Etc

    Quote Originally Posted by lapta View Post
    But at the moment if u use basic logic, lets say you have + 40 acc, then that means you have +40 acc no matter what.

    If you were to add base stats then you would have acc 20 - 40 lets say, meaning that you have a chance of hitting 40, but not always hitting 40, making the stats a lot fair imo.
    so it would work like ac amc etc? if so and u can code it like this thentha does sound really good, will these be set to workon luck too? so f u have luck 10 more like to get 40?

    Phil
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  10. #10
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    Default Re: PA? MR? Agil? Acc? Etc

    luck could ruin it, same as if u had luck on ac and amc

    it is a good idea, change all stats 2 min and max, but only sc dc mc work on luck
    /Rich

    HR - Radagast - Monkeyfromzoo - Wacey - Timesplitter - Sulfur


 
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