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Thread: New stats?

  1. #11
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    Default Re: New stats?

    i dont know i think if i wanted as i have before.. Make a decent blend of warrior and tao lord items on wacey i can floor any warr toe to toe..
    Wouldent like my chances againts a 200+ warr mind ya... So thats ezzo and lucy out the way.. Are there any others? I knoe there were a few but that was with the exploit...

    But then wacey is the most powerful tao on server by far..

    And very few have a kit that even comes close to mine. So in that aspect i shouldent be bought into this argument.. I just like to bragg lol
    /mich
    Monkey see Monkey do
    Wacey do Wacey see
    Banana's FTW
    I_R_
    Not by choice, They use banana bribery
    Starchaser eats my meat

  2. #12
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    Default Re: New stats?

    please try and keep your ego posts constructive lol
    /Rich

    HR - Radagast - Monkeyfromzoo - Wacey - Timesplitter - Sulfur

  3. #13
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    Default Re: New stats?

    You were only so powerfull due to the bugs in the server files.

    Lets see how you cope once the power levels are sorted out.
    Email - Admin@miremails.com
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  4. #14
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    Default Re: New stats?

    Splitting AMC into MC and SC based defences is all well and good, maybe SC is more powerful then MC, I honestly don't know. But just remember, Taos don't really get any hard hitting offensive spells, it's just SoulFireBall, Poison and Curse, and Poison and Curse are sort of supportive skills anyway. The point I'm trying to make is MC and SC are two very different things, SC is mainly used for supportive skills, and MC offensive spells. I'm not saying ASC would be a complete waste, I'm just not sure it'd be worth adding, the way things are already seems fine to me. Either way, I'd be willing to give it a try to see how you plan on implementing it, you wouldn't want to reduce the effectiveness of buffs with it!
    stop complaining!

  5. #15
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    Default Re: New stats?

    i'd like to see good old "inten" back on weapons lol, how i miss that stat
    ><

  6. #16
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    Default Re: New stats?

    just read snorks post, talking of sc being supportive on a 2.6 server i played tao's get celestial shield and its coded so when tao uses cele shield it shields the whole group also, and stacks ontop of wiz shield. will this be the case here? much love with that.

    /Phil
    MirRevenge
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  7. #17
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    Default Re: New stats?

    The problem is you are all basing everything on the 23 files which had more bugs then a bee hive, and was coded by a coder that hated warriors and high rate servers.

    I'm not a hater of either high rate servers or warriors, people still dont understand that it dosn't matter what the EXP rate is, as long as the gap between each level and the mob stats is even, just people seem to like being level 100+ rather then being level 40+

    Depending on who you talk to will depending on how they feel about each each class and spell, so no matter wat i do spells, stats or anything else some people arnt going to be happy about it.

    My aim it to make each class even and have its only purpose ie.

    Warrior = Tank, stand and get hit well kicking the **** out of what ever it is it is hitting.
    Wizard = Long range attack, low HP high HP, stonger single attacks such as thunder bolt (the only spell you used on euro mir 1.4) weak mass attacks such as flame field, and a few special attacks that use a a decent amount of MP and depending on the spell level so something good such as turn undead.
    Taoist = Support class. Helping the other 2 classes with buffs and heals etc, a few attack spells, but the attack spells are mainly to keep them selfs from being killed if the other classes don't do their job.
    ninja = Well that is down to me and your input, but i would like it to be a quick attack, fast moving with a bit of stealth, and a few group spells (but not good enough to replace the tao), i wouldn't give it a mass attack, maybe a attack 3 monsters in 1 more, but it would attack the monsters singly.

    Trying to get the above isn't going to be easy, mainly due to some of the crap spells and stats that wemade have added to it's servers. Well this isn't wemade (well not the korean wemade anyways) and we arn't going to try and follow in thier foot steps. Once the server is in a stable state, and we are at the point where we can change major things, I will try my best to get the users imput before any major changes are done, but as i said I cant please everyone.
    Email - Admin@miremails.com
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  8. #18
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    Default Re: New stats?

    Quote Originally Posted by lapta View Post
    The problem is you are all basing everything on the 23 files which had more bugs then a bee hive, and was coded by a coder that hated warriors and high rate servers.

    I'm not a hater of either high rate servers or warriors, people still dont understand that it dosn't matter what the EXP rate is, as long as the gap between each level and the mob stats is even, just people seem to like being level 100+ rather then being level 40+

    Depending on who you talk to will depending on how they feel about each each class and spell, so no matter wat i do spells, stats or anything else some people arnt going to be happy about it.

    My aim it to make each class even and have its only purpose ie.

    Warrior = Tank, stand and get hit well kicking the **** out of what ever it is it is hitting.
    Wizard = Long range attack, low HP high HP, stonger single attacks such as thunder bolt (the only spell you used on euro mir 1.4) weak mass attacks such as flame field, and a few special attacks that use a a decent amount of MP and depending on the spell level so something good such as turn undead.
    Taoist = Support class. Helping the other 2 classes with buffs and heals etc, a few attack spells, but the attack spells are mainly to keep them selfs from being killed if the other classes don't do their job.
    ninja = Well that is down to me and your input, but i would like it to be a quick attack, fast moving with a bit of stealth, and a few group spells (but not good enough to replace the tao), i wouldn't give it a mass attack, maybe a attack 3 monsters in 1 more, but it would attack the monsters singly.

    Trying to get the above isn't going to be easy, mainly due to some of the crap spells and stats that wemade have added to it's servers. Well this isn't wemade (well not the korean wemade anyways) and we arn't going to try and follow in thier foot steps. Once the server is in a stable state, and we are at the point where we can change major things, I will try my best to get the users imput before any major changes are done, but as i said I cant please everyone.
    see red :-

    i was a level 43 warr on euro, before mir kit came around and when ff first came out. i had 1 of the best kits ingame and ur wiz in an average wiz kit. thunder's, d brace, d bells etc. could 3 hit me with FF.. lightening used to rape too. its gna be very hard to balance.. on euro wizzes used to do the killng of bosses.. if ur re writing all this stuff i take it kits gna stay same tho? like lord items god devil mr mir heaven hell then the **** kit? also doesthis mean bosses ESPECIALLY BichonLord and EM are gonna start dropping now?

    much love,

    /Phil
    MirRevenge
    BangTidy
    Lvl 120+ Rebirth 3 Warrior
    BloodLine

    MirAtlantis
    BangTidy
    Lvl 120+ Wizard
    Guildless coz dats how I roll

  9. #19
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    Default Re: New stats?

    Quote Originally Posted by PoleDancer View Post
    see red :-

    i was a level 43 warr on euro, before mir kit came around and when ff first came out. i had 1 of the best kits ingame and ur wiz in an average wiz kit. thunder's, d brace, d bells etc. could 3 hit me with FF.. lightening used to rape too. its gna be very hard to balance.. on euro wizzes used to do the killng of bosses.. if ur re writing all this stuff i take it kits gna stay same tho? like lord items god devil mr mir heaven hell then the **** kit? also doesthis mean bosses ESPECIALLY BichonLord and EM are gonna start dropping now?

    much love,

    /Phil
    Lightening, now that was a spell! Problem was it used so much MP, and you had to be good to use it tbh.

    As for flamefield it is well over powered, i am sure you can all agree with me on that. If you remeber back in the day when t-storm was bugged and use to do uber damage to all mobs, but it was then changed to only do damage to undead mobs, i remember watching the 1st wizard solo WT using t-storm. Maybe changing flamefield to only do damage to alive mob?

    As for drops, once bosses have been sorted so that you cant solo lords then yeah the drop files will be made a lot better.

    /Lapta
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  10. #20
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    Default Re: New stats?

    personally i wouldn't class bees and bugs lol

    i wouldn't really say ff is overpowered, id just say all single hit attacks are underpowered
    i would say blizz is prob overpowered but then u have a cool down time

    i def agree on 1 thing though, lightening is a great spell


    as uv prob seen me post about a million times, after playing all three charas with decent kit, wiz is def the worst done by
    /Rich

    HR - Radagast - Monkeyfromzoo - Wacey - Timesplitter - Sulfur


 
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