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Thread: Assassins

  1. #1
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    Default Assassins

    Carry on from waceys post...

    What / how would you like to see assassin class added to the server.

    TBH 100% honest i haven't given it any thought what so ever, other then, we will need to add a new attack class in game, or make it so assassins need all 3 types of attack class (DC/MC/SC) to keep them balanced.

    Please feel free to post any idea you have.
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  2. #2
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    Default Re: Assassins

    Make a new stat class Imo

    Nymph


  3. #3
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    Default Re: Assassins

    Quote Originally Posted by Morzan View Post
    Make a new stat class Imo
    n do u fancy reworking the item database on all items that arnet class specific?
    /mich
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    Default Re: Assassins

    Quote Originally Posted by lapta View Post
    Carry on from waceys post...

    What / how would you like to see assassin class added to the server.

    TBH 100% honest i haven't given it any thought what so ever, other then, we will need to add a new attack class in game, or make it so assassins need all 3 types of attack class (DC/MC/SC) to keep them balanced.

    Please feel free to post any idea you have.
    Quote Originally Posted by monkeyfromzoo View Post
    n do u fancy reworking the item database on all items that arnet class specific?
    No I don't, I know that will take a fair amount of time to do , but there's not going to be a quick way to get assassins ingame and balanced , but I think with a new stat class it would be much easier to balance them than trying to balance them over the 3 stat classes already ingame

    Nymph


  5. #5
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    Default Re: Assassins

    I haven't got a clue when it comes to adding new classes to this game, but could it not work if the Assassins class was just based (stat-wise) on another class, but with different skills? Might take some time/tweaks to get them completly balanced but introducing a new type of DC/MC/SC sounds a lot more complicated to me

  6. #6
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    Default Re: Assassins

    a new attack class would def be needed.

    if u start tweaking mc dc and sc on other items, heaven items for e.g. then u will throw out hte current war/tao/wiz balanace.

    if u was an assassin u could put good universal kit on and have uber stats in all areas, as high mc as a wiz as high sc as a tao and as high dc as a war.

    skills:
    a hide spell that works while your moving, but time depentant on attack stats
    a highish damage close range attack, lower version on a tdb again on same new stat
    a sfb type attack based on new stat
    perhaps a summon that does ranged damage
    maybe even a tele ring like skill, coords tele
    a mass rev spell
    ac and amc boost spell


    does agil work now? perhaps agil and acc boost as its an assassin


    *edit* just read the new posts on the thread i made : just steal usa's setup and take it from there lol
    /Rich

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    Default Re: Assassins

    ac and amc boost spell are tao skill

    Balocc Lvl200+ Tao
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    Default Re: Assassins

    ac and amc just for the caster

    im only makin suggestions, try and say sumthing constructive rather than just putting it down
    /Rich

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    Default Re: Assassins

    high damage close range attack which has to be done while "hidden" (assassin hide) with a fairly lengthy cooldown ( 1min or so) ( could make it a % damage depending on ur level/stats compared to the person ur attackin level/stats, with a chance of a fail mabye)
    clone which moves slowly but does close range attack,
    agility/acc boost instead of ac/amc imo


    Nymph


  10. #10
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    Default Re: Assassins

    I think instead of AC/AMC buffs, should have ATK Speed buffs..

    /Daz


 
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