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Thread: Assassins

  1. #21
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    Default Re: Assassins

    Quote Originally Posted by monkeyfromzoo View Post
    why not just give them a skill that instantly just kills every1 in there screen!
    that would be a lvl 100+ skill like a bomb spell or they can just fart and everyone in the screen dies
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  2. #22
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    Default Re: Assassins

    lol if all these ideas get implamented into the class.. u mise well do a wipe as no1 else is gonna want to use any other class
    /mich
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  3. #23
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    Default Re: Assassins

    Quote Originally Posted by monkeyfromzoo View Post
    lol if all these ideas get implamented into the class.. u mise well do a wipe as no1 else is gonna want to use any other class
    there should be other disadvantages to them

    they should be really easy killable

    weak against mobs

    so your pets will act as your body guards is you get the chance to put ur pets off leash they kick the assassin ass.

    their can be lot of idea the point is to form the main concept around how the class should be and then work out the adv/disadv
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  4. #24
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    Default Re: Assassins

    Quote Originally Posted by ezzo View Post
    there should be other disadvantages to them

    they should be really easy killable - Should have HP lower/similar to Wizz's but have higher natural HP Regen.

    weak against mobs - Mobs shudn't play a HUGE part in assassins class but, assassins should be able to kill a mob quick but not take the damage so you have to be a skilled player in order to kill mobs.

    so your pets will act as your body guards is you get the chance to put ur pets off leash they kick the assassin ass. - IMO it shouldn't be another class to rely on pets

    their can be lot of idea the point is to form the main concept around how the class should be and then work out the adv/disadv

    I agree with what your saying, theirs loads of ways assassins can be but depending on how they are made to be, other things might have to be altered to suit how they are made.

    /Daz

  5. #25
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    Default Re: Assassins

    tbh assain class wud mean more hassel to server . and server is fine as it is. i think u shud leave it as wiz war and tao mainly . brining in a new class wud make newcomers confused lol :P

  6. #26
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    Default Re: Assassins

    Assassins in my opinion should be based largely on Agi/Attack speed. Not AC. They should be weak to magic attacks and do poison attacks/spells.
    I thought A.Speed, Luck and Poison were being reduced on all items, so A.Speed doubling skills will be very useful, I know warriors will be gutted when they are hitting 1/10th as fast as they used to next time they log in , but it gives the assassin class room.
    Since at the moment as we all know, warriors > all. (Deal the most damage, have the most HP, highest AC/AMC, most poison damage, most slow, etc..) Once the warrior class is reduced the assassin class can compensate, being strong where warriors are weaker and weak where warriors are strong. Sort of like taoists were meant to be, but with offensive rather than supportive skills.
    I really like the idea of assassins being a 1v1 class, easily overwhelmed but very powerful against 1 target, sort of opposite to a warrior.
    Last edited by Interwobble; 28-02-10 at 06:45 PM.
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  7. #27
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    Default Re: Assassins

    If it's done correctly it won't be a hassle to the server

    /Daz

  8. #28
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    Default Re: Assassins

    my issue is if u make assassins the ultimate pkers then who is gonna be warrior

    i dont think they should disrupt the current balance

    thats y i dont think the body drop idea will work, wizards will get cained, and again warriors will be binned

    for me i dont c any reason y because its assassin class on other servers we should stick to the assassin theme here, its just a name, doesnt meen we have to make them uber pkers and take the warriors job.

    its hard to think of an actual gap in the classes where the assassin or any other chara can fit in.

    should we be voting if we actually need another class or not
    then secondly if we should directly copy the mir usa assassin or go for something completly different
    /Rich

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  9. #29
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    Default Re: Assassins

    Quote Originally Posted by Wacey View Post
    my issue is if u make assassins the ultimate pkers then who is gonna be warrior

    i dont think they should disrupt the current balance

    thats y i dont think the body drop idea will work, wizards will get cained, and again warriors will be binned

    for me i dont c any reason y because its assassin class on other servers we should stick to the assassin theme here, its just a name, doesnt meen we have to make them uber pkers and take the warriors job.

    its hard to think of an actual gap in the classes where the assassin or any other chara can fit in.

    should we be voting if we actually need another class or not
    then secondly if we should directly copy the mir usa assassin or go for something completly different
    i totaly agree with that.

  10. #30
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    Default Re: Assassins

    every 25 pk's the new class does
    it can summon a "tactical nuke" which is a nuclear bomb that destroys everything in mir after a countdown


    joke


    do summit like the normal sin skills
    can u make it so only sins can have the following thing
    sins have speed like more speed than a warr wiz or tao can have
    same with acc
    so they can allways hit u fastly
    but not with a lot of damage
    as apposed to a mass attack skill
    also there clone can dash towards things and then stun them
    tbh u could just keep the sins the same as originally made
    but make them more powerful or somthing
    make sins weapons range more tho coz theres like 10 assassin weps that it
    as apposed to other class weps
    same with armours


    coz basically a sin is a mix between warr and wiz
    as its lvls fast and can pk aswell
    there is no other mix to make
    tao+ wiz would be dodgey
    warr+ tao is stupid
    as it wud just be warr or tao
    Level 100+ warrior, if you dont know who i am your not important enough.


 
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